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It Takes Two - Key Art exploration

Here's my key art ideation process for It Takes Two by Hazelight Studios & Electronic Arts.
It was a super fun project to work on, still can't get enough of playing the game! :)

Art Direction: Nuno Coelho

Huge thank you to Ana Dima, Madeleine Engström,, Magnus Leijonhielm, Frans Tverin, Milford agency, the rest of my dear EA fam involved on this project, and the fantastic team at Hazelight that made this amazing game come true. <3

One of the first approved concepts, where Rose is portrayed as an unreachable 'mountain', far away from Cody and May.

One of the first approved concepts, where Rose is portrayed as an unreachable 'mountain', far away from Cody and May.

Different color schemes for the same idea

Different color schemes for the same idea

The ' girl as a mountain' concept evolved into the dandellion  idea

The ' girl as a mountain' concept evolved into the dandellion idea

Another take on the dandellion idea, but in the night color scheme

Another take on the dandellion idea, but in the night color scheme

Final Key Art for It Takes Two by Milford agency.

Final Key Art for It Takes Two by Milford agency.

some other concepts for the key art

some other concepts for the key art

the initial sketch of the ' girl as a mountain' idea

the initial sketch of the ' girl as a mountain' idea

other ideas I made in the first phases of  Key Art production

other ideas I made in the first phases of Key Art production

other ideas I made in the first phases of  Key Art production

other ideas I made in the first phases of Key Art production